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👉 My role in the project

I joined Bears Rumble from the very beginning of the project in a dual role: Creative Director and Lead Game/Level Designer, in a fully English-speaking international team.

My main objective: to create comprehensive documentation and start a vertical slice in 6 months, in order to convince investors and establish a solid foundation for the project.

Bears Rumble was a 2D roguelike platformer developed using Unreal Engine 5, based on an original mechanic inspired by Pikmin, centered around companions to recruit.

My key responsibilities included:

  • Complete drafting of the Game Design Document, in connection with the technical and artistic direction.
  • Design of original game systems based on the synergy between the player and their companions (recruitment, powers, adaptive gameplay).
  • Supervision of the overall creative vision (tone, rhythm, universe, interactive storytelling).
  • Definition of the rarity, class, and evolution systems of the "boons" provided by companions.
  • Creation of the first playable levels and modular systems compatible with procedural tools.
  • Creation of the first playable prototypes on Unreal 5, in close collaboration with developers and technical artists.
  • Implementation of agile workflows and a coherent pipeline for the entire production.
  • Regular internal tests to adjust the user experience.

The project was abruptly halted during the prototyping phase due to conflicts among investors related to funds from the crypto/blockchain sector. Despite this, the team delivered an initial vertical slice demonstrating the potential of the concept.

  • Unreal Engine 5 (Blueprints, level building)
  • Miro, Notion (documentation & project management)
  • Figma, Photoshop (UX prototyping), Google Sheets (balancing)
  • Discord & international collaborative tools