👉 My role on the project
In Cosmic Royale, a multiplayer racing game inspired by Fall Guys, I joined the team as a Level Designer to develop and balance the game tracks for seasons 1 and 2.
My work focused on level creation, adjusting existing content, and direct collaboration with the Game Design and Level Art team.
Creation of more than 10 playable circuits, including:
- A to B tracks,
- Multiplayer arenas,
- Dynamic lobby and waiting areas.
- Redesign, balancing, and adjustments of existing circuits, often in partnership with another Level Designer, in order to maintain a consistent level of quality throughout the project.
- Participation in the evolution of game modes, with regular exchanges with the Game Design team to propose modifications or adjustments to mechanics.
- Close collaboration with the Level Art team to integrate gameplay and artistic direction on Unity.
- Unity (Level building & testing in real conditions)
- Versioning work with P4V
- Regular playtests, iteration, and analysis of internal player feedback




