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👉 My role on the project  

In Cosmic Royale, a multiplayer racing game inspired by Fall Guys, I joined the team as a Level Designer to develop and balance the game tracks for seasons 1 and 2.

My work focused on level creation, adjusting existing content, and direct collaboration with the Game Design and Level Art team.

Creation of more than 10 playable circuits, including:

  • A to B tracks,
  • Multiplayer arenas,
  • Dynamic lobby and waiting areas.
  • Redesign, balancing, and adjustments of existing circuits, often in partnership with another Level Designer, in order to maintain a consistent level of quality throughout the project.
  • Participation in the evolution of game modes, with regular exchanges with the Game Design team to propose modifications or adjustments to mechanics.
  • Close collaboration with the Level Art team to integrate gameplay and artistic direction on Unity.


  • Unity (Level building & testing in real conditions)
  • Versioning work with P4V
  • Regular playtests, iteration, and analysis of internal player feedback