👉 My role on the project
We Were Friends is a peer-to-peer multiplayer party shooter, designed and developed solo in 3 months as part of my final project. The game is playable on Steam and offers two modes: Battle Royale and Prop Hunt (hide-and-seek with transformation into objects in the environment).
This project allowed me to validate my degree, secure an internship in a studio, and above all, explore every aspect of game development, from programming to network integration, including game design, level design, UX, and launching on Steam.
- Creation of two game modes:
- Battle Royale with air drops, shrinking zone, weapon loot, eliminations, and a spectator attached to the player who killed you.
- Prop Hunt with object transformation, asymmetrical hide and seek, and two specific maps.
- Interactive lobby with appearance customization, quirky characters, and navigation between game modes.
- Fully functional peer-to-peer multiplayer system, integrated via the Steam SDK.
- Complete UI/UX with menus, dynamic HUD, visual feedback, and smooth navigation.
- Design of 4 maps: an island for battle royale, two hide-and-seek levels, and a central lobby.
- Implementation of classic TPS mechanics: smooth movement, loot, reticle, interactions.
- Weapon and zone balancing, game pace management, sound and visual feedback.
- Unreal Engine 4 (Blueprints & multiplayer system)
- Photoshop (UI, textures)
- Steam SDK (Steam integration, peer-to-peer multiplayer)
- Mixamo, Sketchfab (base assets)
- Trello & Google Sheets (planning, balancing)
