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👉 My role on the project

We Were Friends is a peer-to-peer multiplayer party shooter, designed and developed solo in 3 months as part of my final project. The game is playable on Steam and offers two modes: Battle Royale and Prop Hunt (hide-and-seek with transformation into objects in the environment).

This project allowed me to validate my degree, secure an internship in a studio, and above all, explore every aspect of game development, from programming to network integration, including game design, level design, UX, and launching on Steam.

  • Creation of two game modes:
    • Battle Royale with air drops, shrinking zone, weapon loot, eliminations, and a spectator attached to the player who killed you.
    • Prop Hunt with object transformation, asymmetrical hide and seek, and two specific maps.
  • Interactive lobby with appearance customization, quirky characters, and navigation between game modes.
  • Fully functional peer-to-peer multiplayer system, integrated via the Steam SDK.
  • Complete UI/UX with menus, dynamic HUD, visual feedback, and smooth navigation.
  • Design of 4 maps: an island for battle royale, two hide-and-seek levels, and a central lobby.
  • Implementation of classic TPS mechanics: smooth movement, loot, reticle, interactions.
  • Weapon and zone balancing, game pace management, sound and visual feedback.
  • Unreal Engine 4 (Blueprints & multiplayer system)
  • Photoshop (UI, textures)
  • Steam SDK (Steam integration, peer-to-peer multiplayer)
  • Mixamo, Sketchfab (base assets)
  • Trello & Google Sheets (planning, balancing)