Smart Tales Games + Microids
LEVEL DESIGNER
Game: Flashback 2
Genre : Platform game, shooting game, action-adventure game, Adventure
Number of players : Solo
Platform: Playstation 5, Playstation 4, Nintendo Switch, Geforce Now, Xbox Series, Microsoft Windows, Xbox One
Game engine: Unity
During this project, I held the role of Level Designer.

Responsibilities:
I was a member of the balancing and level design adjustment team on the Flashback 2 project for several months (late spring and summer 2022).
- In pairs, I worked on the design of a boss fight.
- I have also greatly debugged and refined the levels in their design, both in terms of fluidity and collisions.
Nous offrons une politique de retour de 30 jours pour tous les produits. Les articles doivent être dans leur état d'origine, ne pas avoir été utilisés et être accompagnés du reçu ou de la preuve d'achat. Les remboursements sont effectués dans les 5 à 7 jours ouvrables suivant la réception de l'article retourné.
Boss fight:
- At one point in the game, the player encounters a frightening creature. The monster chases the player, summoning other creatures until they are trapped in a dead-end room.
- The goal was to change, at least for this particular encounter, the dynamics of the game. Pursued by a colossal creature, the player has no choice but to escape from it.
- When he realizes that escape is impossible, the player must, for the first time in the game, use the environment.
- Thanks to a simple yet instinctive mechanism, the player understands that they can only temporarily fend off the creature.
- Thanks to this understanding, he must skillfully guide the creature into the water, then restore the current to ultimately destroy it.